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I Volunteer As Tribute...

College students would be the go to target audience for the video game as we have already established and the goal of the game would be to ultimately teach them about scavenging and using their resources. At the heart of every good story there is conflict, without a goal in mind for a game and an obstacle to prevent from reaching the unforeseeable end, the game would just be boring because there are no stakes. Even though old video game employed having one enemy a lot of modern day games have multiple strifes that keep the players on the edge the entire time. My video would aim to pull multiple stories forward that would create balance in the narrative - thinking something along the lines of a virtual Hunger Games, battle for survival type situation.


My game would have multiple complications that would pile up Lon one another, getting caught in one another that would merge together to create on cohesive story that would keep my players entertained at every stage. I think having these conflicts both internal and external set that stage for a truly great video game. It is these external and internal problems stemming from multiple sources that is the fruit for great storytelling and can measure the success of good video game.

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